Subscribe to the Newsletter
We respect your choices, if you subscribe now to our newsletter, you will be able to unsubscribe at anytime.
By Géraldine Perriguey
Educators in VR Research team has invited XR PEDAGOGY to speak to a. workshop “VR for Natural Disaster Preparedness: Study of the Denial of Hurricane Risks in Teenagers.”
160 million people worldwide are affected by natural disasters each year such as earthquakes, tsunamis, volcanic eruptions, or hurricanes. Eﬀective training of young people is a fondation of disaster preparedness eﬀorts worldwide. Virtual Reality (VR) environments appears promising in its ability to bridge the gaps of other commonly established training formats. Young people are more likely to engage in their learning and most of all, their risk perception may also evolved thanks to immersion in VR. We will present a concret exemple of a vr-based training for hurricane preparedness and the challenges encountered. We will show you how a VR game could help teenagers to be able to better memorize the elements of Hurricane preparation in a harmless situation for their physical and mental integrity and also to challenge their perception of danger.
– I point out that this article is absolutely not sponsored. –
An event in virtual reality takes place in a virtual environment and several platforms offer these services, however, to attend the virtual reality international summit, “Educator in VR“, I went to the “ALTSPACE VR” platform.
It is not necessary to have a VR headset to attend this event!
In order to join “Altspace VR” and attend to any events in virtual reality available for free, users must have either a Head Mounted Displays or a windows pc.
Below the head mounted display currently accepted:
More info about minimum system requirement for each devices here
Be aware that Altspace VR is not
Apple friendly .
bye bye Mac-book users like me
You will need a correct internet connection. (from 20-40 Mbit/sec) and I believe you need 30-50 Mbit/sec if the speaker make live stream.
The Educators in VR Research Team features researchers from across the spectrum of VR/AR/XR research and development, coming together to share their knowledge, techniques, and research and learn from each other. Join them/us to discuss the possibilities and potential of research in VR. They host regular meetups and workshops for discussion and learning.
Evelien Ydo (with the black jacket, the glasses and the pink hairs on the picture), is a research specialist in virtual reality, exploring human factors, learning psychology, and presentation and conversational skills. She is finishing her masters of Educational Science and Technology degree with research in assessment in VR, and seeking out all researchers to connect and share their research techniques, technologies, challenges, and work together.
Educators in VR hosts weekly workshops on Tuesdays, as well as throughout the week for special events and team project workshops across multiple VR platforms.
Géraldine Perriguey is the CEO and Founder of XR Pedagogy. Serial entrepreneur for the last 8 years, she is creative person with a leader spirit attracted by innovation and Research. Geraldine started as a Scientist in drug design and biomedical sciences, then her passion for new technologies brought her to study digital marketing and graduated an MBA. In 2015 after discovering the ﬁeld of design thinking in a trip in Holland, she built an agency to encourage patient-centricity using the design thinking methodology. Few years later, she volunteered to an experience using XR and felt in love with this new media. She graduated a university degree at the University of Paris Descartes: Virtual reality applied to Psychology, with the highest honored for her project “Study of denial of Hurricane risk using a VR-Based training”. Project she developed her self, using Unity3D. Géraldine is convinced that XR is an art and a creative science where students will learn to become better than us to solve complex problems.