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Teach with immersive technologies
Immersive technologies or so-called extended reality (XR: Extended reality) applied to education brings together an educational communication technique involving an interaction between the student and a technological tool.
With XR, student-machine interactions go further than the classic interaction with the computer or tablet because it is possible to enrich the real in the case of augmented reality, or even to completely create a custom virtual environment. for learning, in the case of virtual reality.
The student can be stimulated by the virtual content or even immersed in a synthetic sensory universe recalculated in real time (images, sound, tactile sensations …) also allowing him the possibility of interacting with 3d objects.
Thanks to augmented reality (AR), the teacher can offer a new learning perspective, allowing students to visualize complex spatial relationships and abstract concepts (Lin, Chen & Chang, 2015; Phon, Ali & Halim, 2015)
Thanks to virtual reality, the student is totally immersed and the teacher can benefit from his multi-sensory attention to teach him a concept. We get closer to the concept of “learning by doing” and the teacher can gradually and safely expose the student and show him the impact of a good or bad decision.
XR technologies introduce an original flexibility in the possibilities of presenting information to the student in multiple formats and points of view, with an interactive mode.