EASE THE USE OF VR, AR, MR TO HELP OUR KIDS TO LEARN THEIR WAY

Virtual Reality

virtual reality

What is virtual reality?

Virtual reality (VR) immerse students in a computer-generated environment. Therefore, students have a sense of presense in the virtual environment, the “feeling of beeing there”. Immersion in VR is possible in environments that reflect the real-world activities but also in imaginary environments.

Virtual reality is promising for enhancing  relevant learning experiences and social interactions. It improves engagement and motivation of students. Moreover, VR involves student’s body in the learning process and thus improve memorization. 

The Virtual Reality headsets

If you wish to use virtual reality, you need to invest in an head mounted device. Depending on the equipment you choose, you also need a powerful computer. There are different  devices for virtual reality today that could be use for educational purpose. 

cardboard

mobile-based VR headset

This headset allows you to use just a smartphone to experiment virtual reality. The smartphone is generally installed inside this HMD and It's generally a cardboard (a cardboard headset)

stand alone HMD - oculus quest

Stand-alone VR Headset

Your students will only need to put this headset on their heads to experience virtual reality. This device is called "stand-alone" because no additional devices is required to experiment Virtual reality.

Computer based HMD

PC-based VR headset

This headset must be connected to a powerful personal computer (pc) to function properly. headphones and computer are connected by a cable.

Game console based VR headset

Game consoles based, VR headset

These headsets are made for a gaming experience and are therefore connected to a game console. For the moment, these headset are not recommended for educational use.

VR Applications Stores

Depending on the Virtual Reality headset you choose, you may not have access to all the existing applications. Today there are several application stores that restrict usage for a given headset. For example, when you own the Meta’s latest standalone headset, the Oculus Quest 2, you have access to the Oculus Quest 2 ‘ store.

Meta virtual reality application store
Safety precaution in VR

Safety Precautions

Safety precautions are essential when you want to use virtual reality for education. There are various  aspects to consider when you want to address safety precautions for Virtual Reality in education. Here is a short list of item to consider:

3 key elements to teach in virtual reality

The virtual environment is multidimensional and it will change everything...

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Prepare the VR teaching session including "the before", "the during" and "the after" VR experience;

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Accept the necessary "wahou effect";

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Follow carefully what your students are doing in virtual reality;

Find out more about pedagogy in Virtual Reality: