EASE THE USE OF VR, AR, MR TO HELP OUR KIDS TO LEARN THEIR WAY

What is EngageVR?

EngageVR, a quick tour:

In this video about EngageVR, Géraldine Perriguey presents some of the features of EngageVR in an Improvised Tour. You will discover how to import a fox, show a video, take pictures…

EngageVR, immersive VR for education:

ENGAGEVR is an education and training platform in virtual reality. It allows educators and companies to organize meetings, presentations, courses and events with people from all over the world.

Thanks to EngageVR platform, training and virtual reality experiences can be created in a few minutes.

You can choose to host your live virtual reality sessions, or record and save them for others to enjoy later. A wide variety of effective and immersive virtual experiences can be created using an extensive library of virtual objects, effects and locations available on the platform.

You can also read our article about “Victory XR”, a great example of using the Engage VR platform for education.

Engage VR Features

4/5
English, French, Mathematical, Chemical Physics, STEM, IT & Technology, History and geography, Spanish, Moral and Civic Education, Musical and Artistic Education, Physical education and sport
13-15 years, 16-18 years, Adult
English
Android smartphone / tablet, Oculus Quest, Oculus Rift, STEAM VR compatible headset, HTC compatible headset, Vive Focus Plus, PCVR, VivePort, Pico
Not applicable
Freemium / In-App purchase, Subscription per month / Year

EngageVR for education:

Pros

+The tools are rather intuitive and do not require any major technical expertise

+ Access to the EngageVR platform is possible with a computer, tablet, mobile and virtual reality headsets.

+ You can choose to host your live virtual reality sessions, or record and save them for other students to enjoy later.

+ You can integrate many 3d objects, videos, etc.

Cons

– The fact that you can customize your face on the avatar can have a disturbing effect. The feeling of interacting with humanoids.

– Some features are lost if Engage VR is not used in virtual reality.